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Old Feb 07, 2009, 02:18 PM // 14:18   #1
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Default Is playing ele good?

Question is, as in thread name, is it good? Why, becoz i see alot of ppl complaining bout ele damage, and i wanna do damage...pretty much of it..So should i play ele, or just play me dervish for damage?
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Old Feb 07, 2009, 03:00 PM // 15:00   #2
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decide what you thinks fits you the best, every profession has it's ups and downs....

why not make both and see what you like more?...
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Old Feb 07, 2009, 03:08 PM // 15:08   #3
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Eles aren't really good at dealing damage , but dealing damage isn't the only thing that matters in GW. They are extremely good at supporting the party and are very good healers because of[Ether Renewal]. If you want damage as a caster I would say go play necro.
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Old Feb 07, 2009, 04:29 PM // 16:29   #4
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Quote:
Originally Posted by kostolomac View Post
Eles aren't really good at dealing damage
Sorry what? Have you ever played an ele before?

The only places where an Ele cannot do big damage is in GvG and the small 4v4 arenas. Everywhere else (PvE, HA, HB altars) they can output MASSIVE AoE damage with Fire.

I will say the Fire Attribute line is very limited and has only a handful of good skills but they ARE good skills that are worth running. Generally on a Fire Ele bar you'll see a few support skills as well due to this. This however does not mean they cannot output big damage.

An Elementalist is a very versatile class due to it's 4 very different Attribute lines and so damage isn't always the primary objective of an Ele but saying they cannot deal a lot of damage is simply rediculous.
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Old Feb 07, 2009, 04:38 PM // 16:38   #5
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In my opinion, I love elementalists and I think elementalists are great in PvP and in PvE. There is no such thing as a bad primiary and secondary proffesion. Basically what I am saying is, try out an ele and see for yourself.
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Old Feb 07, 2009, 04:52 PM // 16:52   #6
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Sorry what? Have you ever played an ele before?
Most damage from ele spells depends on armor which lowers it greatly in HM pve and elite areas. Try hitting an AL60 barrel with a spell and another AL80 barrel and you'll see the difference. The armor of enemies in pve is even greater and reduces armor based damage even more. On the other hand mesmer and necro spells do the same damage to an AL60 and AL160 armor target.
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Old Feb 07, 2009, 05:22 PM // 17:22   #7
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Quote:
Originally Posted by eddie the reaper View Post
Sorry what? Have you ever played an ele before?

The only places where an Ele cannot do big damage is in GvG and the small 4v4 arenas. Everywhere else (PvE, HA, HB altars) they can output MASSIVE AoE damage with Fire.

I will say the Fire Attribute line is very limited and has only a handful of good skills but they ARE good skills that are worth running. Generally on a Fire Ele bar you'll see a few support skills as well due to this. This however does not mean they cannot output big damage.

An Elementalist is a very versatile class due to it's 4 very different Attribute lines and so damage isn't always the primary objective of an Ele but saying they cannot deal a lot of damage is simply rediculous.
Have you ever played HM before?
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Old Feb 07, 2009, 05:32 PM // 17:32   #8
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Originally Posted by kostolomac View Post
Try hitting an AL60 barrel with a spell and another AL80 barrel and you'll see the difference
I hate to say it but he's right. That's why people use [[cry of pain] instead of [[searing flames]. The melee in HM has at least 100 armor. Which reduces damage by half. The 119 fire damage looks nice, but hitting a Jade Brotherhood Knight and does 60, feels like a waste. To top that rangers in HM are going to have higher armor, hitting them with [[searing flames] will tickle them.
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Old Feb 07, 2009, 05:44 PM // 17:44   #9
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Yes hitting 1 target with high armour will do less damage but so will any skill that doesn't do armour ignoring damage.

Also if you aggro right you'll never just be hitting one target with a fire skill, you can hit whole mobs.
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Old Feb 07, 2009, 05:49 PM // 17:49   #10
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Elementalists should not be just used to nuke. They are a versatile and capable class. Expand the Earth and Water Magic list and you'll see why they are popular.

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Earth Magic
  • The variety of Earth Magic is huge. An Earth Elementalist can concentrate their power on a single target, as well as use devastating AoE spells, PBAoE spells and/or wards to defend their team.
  • One of the advantages of Earth Magic is that there are several skills especially designed to provide armor bonuses and other defensive boosts to the caster. The Earth Elementalist can be as resilient as an armored warrior.
  • Earth elementalists can easily overcome armored targets, using spells like Magnetic Surge, Obsidian Flame and Crystal Wave, which deal armor-ignoring damage to the target. Crystal Wave hits multiple enemies, but also cures them of all conditions. Obsidian Flame hits only one enemy, but has low energy cost and recharge time (it causes exhaustion though, preventing the player from spamming too often).
  • Earth Magic spells are especially effective against physical characters, as they induce blindness, weakness or knockdown on foes. Defensive skills like Sliver Armor, Magnetic Aura and Ward Against Melee help defend against melee fighters. Since most physical combatants rely heavily on their armor for defense, the previously mentioned armor ignoring skills are especially devastating to them.
  • Several Earth spells, like Earthen Shackles or Grasping Earth, can be used to snare foes.
  • One type of spells that is almost exclusive to Earth Magic is the ward spell (some PvE-only wards exist, as well as one Water Magic ward called Ward Against Harm). Wards can have different effects, including defensive boosts, knockdown prevention and the slowing of enemies.
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Water Magic
  • Water Magic skills usually deal cold damage, making it more effective against fire based enemies, such as Flame Djinn and Fire Imps.
  • Water magic skills are especially useful for slowing down/snaring melee opponents such as Warriors, Assassins, or opponents that are kiting, such as Rangers.
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Old Feb 07, 2009, 06:07 PM // 18:07   #11
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if u play Nm than ele does dmg,if u play Hm ele becomes less of a dmg dealer and best suited for support
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Old Feb 07, 2009, 06:07 PM // 18:07   #12
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depends, damage IS 1 of the rules and ele can play, but only in low pve lvls, for pvp i would suggest Bsurge or Snaring , but if you want to pve and do alot of damage in HM, try splinter barrage ranger, or necro, for that matter.
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Old Feb 08, 2009, 04:44 AM // 04:44   #13
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Quote:
Originally Posted by eddie the reaper View Post
Everywhere else (PvE, HA, HB altars) they can output MASSIVE AoE damage with Fire.
I agree with this.. if you dont believe that fire magic doesnt do damage. just wait and see how many flames start being thrown around in this thread after someone noticed that fire magic was condoned.
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Old Feb 08, 2009, 06:21 AM // 06:21   #14
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I agree with this.. if you dont believe that fire magic doesnt do damage. just wait and see how many flames start being thrown around in this thread after someone noticed that fire magic was condoned.
Here we go again.

After level 20, caster monsters get an increase of 3 armor per level. That will reduce damage output.

But, most important then that, is that fire, other than [[mind blast]+[[rodgorts invocation], is really really bad at support.

Every other caster and eles using other elements can add something to the team in terms of defense.

Melee characters are tougher than regular casters and can add their body blocking ability to the team defense.

More, it is very easy and cheap to buff the damage of physical characters - [[order of pain], [[great dwarf weapon], [[strength of honor], [[splinter weapon (pve)], are very powerful ways to dish some armor ignoring damage.

So [[Searing flames] or [[Savannah heat] aren't bad at dealing damage, they are just inferior to the roles other ele builds can accomplish, while still doing damage or just pimping some powerful heal and protection.
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Old Feb 08, 2009, 08:09 AM // 08:09   #15
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Water snares.

Earth blinds, snares, protects, knocks down.

Fire does 30 dmg in HM...so yea.

Best thing you can do as an Ele is bring pimp PvE skills like [Great Dwarf Weapon] which need a big energy pool and toss 'em around.
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Old Feb 08, 2009, 09:43 AM // 09:43   #16
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Quote:
Originally Posted by faraaz View Post
Best thing you can do as an Ele is bring pimp PvE skills like [Great Dwarf Weapon] which need solid energy management and toss 'em around.
Fixed that for you

Damage can be classified into two different types based on its temporal distribution: burst and pressure. Elementalist excels in burst damage but is pretty lackluster in pressure. There are areas in the game where elementalist is ill suited for damage dealing but then the elementalist can provide good party support, making it a well rounded and versatile profession.
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Old Feb 08, 2009, 11:29 AM // 11:29   #17
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Fixed that for you
Bah, semantics.
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Old Feb 08, 2009, 11:56 AM // 11:56   #18
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In my initial play through with my ele, it was loads of fun to go triple SF with Souske and Zhed but this fickle source of pleasure died fast. I found that I was barely dinting anything in the real high-end areas and HM.

Basically the only things I run on my ele are air builds (for sentimental reasons) and [ether renewal] monk/support builds
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Old Feb 17, 2009, 11:02 PM // 23:02   #19
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Quote:
Originally Posted by eddie the reaper View Post
The only places where an Ele cannot do big damage is in GvG and the small 4v4 arenas. Everywhere else (PvE, HA, HB altars) they can output MASSIVE AoE damage with Fire.
Not in HM. Certainly not "MASSIVE."

And properly made Eles can do high damage in 4v4 arenas on the right target.
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Old Feb 18, 2009, 04:08 AM // 04:08   #20
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Elems are fun to play - my first char was an elem and I still enjoy playing it quite a bit...

Honestly I never was a huge fan of fire in PvE. I also enjoy seeing large damage numbers, but the fact is elems are far more than that. I look at elem as having lots of interesting/unique support roles and any DIRECT damage that comes about as a result of play is a bonus.

For example: The use of spliter or Great Dwarf weapons. You won't feel as if you are doing damage because there is no 'direct' damage that you see, but you are contributing quite a bit regardless.

I view Earth in a similar way. I pretty much always run an AP earth bar. With proper placement of Churning Earth/Eruption (combined with GoLE and AP) you will still see lots of yellow numbers everywhere WHILE knocking stuff down/blinding.

In PvP, playing Shatterstone gank build is lots of fun and has a rather high damage output against unsuspecting targets.
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